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Before entering Hideout Helm in the Hideout Helm lobby, Tiny should get a golden banana by playing on a saxophone pad - which also makes a Chunky barrel appear on an island. (I'll explain in a bit.) Then before I enter Gloomy Galleon, I should have got Chunky's blueprint, in the Gloomy Galleon segment obviously. I explain what happened in this screw up in the description of the Jungle Japes 2 segment.Īs for the ideal route plan for this screw up, what I should have done was NOT go to the DK Isles Snide's after the Frantic Factory segment. My intuition is telling me that Crystal Caves can be improved somehow, and I admit it - I messed up on a few of the DK Isles bananas in the run. That being said, I think my route plans overall are somewhat decent with the exception of Crystal Caves and some of the DK Isles bananas. If I didn't own that guide, there was no way I would have attempted this run! I had to design route plans for each segment, which was made easier by the Nintendo Power Player's Guide I owned. This run took me some time to put together.
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I have to say that when I joined Speed Demos Archive, I hadn't planned on speedrunning DK64, but I volunteered if the DK64 thread creator didn't want to go through with it. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Speed run of Donkey Kong 64 with 100% completion (the game calls it 101%) in 14 segments, completed on August 4 2006.