Every tournament setup featured the ability to automatically save replays and the stream also utilized Slippi for data analysis and high quality streaming. On March 9th, The Gang Steals The Script would become the first North American tournament to use Project Slippi. On February 22nd, Phoenix Blue 2 would become the first tournament to use Project Slippi for high quality streaming of the event. This feature was in "beta" and accessible to Patreon supporters until March 10th when it was released to the public. This would allow for high quality streaming of the game with no additional hardware required. On January 13th, 2019, a stream would be held announcing a feature that enabled live mirroring from console to Dolphin. On September 29th, 2018, Smashladder announced that Project Slippi had become the community's main Dolphin build. Prior to this launch, the statistics system was previously used at HTC Throwdown, Smash Summit 7, and Smash Rivalries for use on stream. The initial release featured automatically saved replays and detailed match statistics. The project was publicly launched on June 18th, 2018, but had been in a "private beta" since February. Players are able to queue up against other random players without needing any external applications or websites. Integrated matchmaking: The dolphin build of Slippi also introduces integrated matchmaking.This allows for games to occur between large distances with almost zero latency. Rollback netcode: The dolphin build of Slippi introduces rollback netcode into the game.This feature has seen use at many major tournaments including Pound 2019, The Big House 9, and Smash Summit 9. This feature allows for streams to show high quality footage from Dolphin rather than from the actual console. Live mirroring: Nintendont-Slippi features the ability to accurately mirror console inputs onto Dolphin.Detailed statistics on the match, such as the amount of neutral wins, kills, and damage dealt, are included alongside the replays. slp files which can be opened on computers using the Slippi Launcher. Replays: Project Slippi automatically generates replays after any match is played.The network transferring feature allows for live mirroring between the console and Dolphin which is suitable for high quality Melee streaming.
Nintendont-Slippi: This is a custom build of Nintendont that features support for writing replay files onto SD cards or USB flash drives, transferring live-replays over network, and toggling quality of life changes.Slippi Online: This is a custom version of Dolphin that allows for online netplay featuring rollback netcode, integrated matchmaking, and automatically saved replays.Slippi Launcher: This launcher features the ability to open and play.